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1998
WMPC
RACE TIPS
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West
Marine Pacific Cup Weather and
Tactics
by Stan
Honey 
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Stan Honey has
navigated in fourteen transpacific races, finishing first
six times. As navigator, Stan has set the single-handed,
double-handed, and fully-crewed passage records for
monohulls to Hawaii. In 1996, Stan and Sally (Lindsay Honey)
won the Pacific Cup overall, sailing their Cal 40
Illusion doublehanded. This year Stan will be
navigating the Turbosled Pyewacket.
Overall race
structure and necessary decisions
The primary
feature that determines the tactics in a transpacific
race is the Pacific High. Typically there is no wind
in the center of the high, and increasing wind as you
get farther south, up to a limit. The central question
concerning course selection is: how close to sail to
the high, or how many extra miles to sail to get
farther from the high? In years when the Pacific High
is weak (or weakening) and positioned well south,
there can be strikingly more wind to the south. There
have been transpacific races where yachts that are 10
miles to the south of competitors can experience one
knot more wind. An ultra-light-displacement-maxi
(sled), in one knot more wind will sail 1/2 knot
faster, and therefore would gain 12 miles per day on
the northern competitor. Smaller uldb's will similarly
gain from the additional wind. Although the gain is
less for heavier boats, it is still a significant
factor. This condition can persist for the entire
middle third of the race. Note that all yachts in this
middle third of the race are nearly fetching the
finish on starboard pole, so the boats caught too far
north cannot jibe out of their predicament without
sailing a dramatically unfavored angle, and passing
far astern of the competitors to the south.
Occasionally,
however, the Pacific High will be strong (or
strengthening), and located far to the north. In these
conditions, it IS possible to be too far south. The
boats that sail closer to the high will not only get
more wind, but will sail the shorter distance.
Typically in these sorts of years, the wind stays
"reachy" throughout the middle third of the race, so
the boats that paid extra distance to get south cannot
even "cash in" the southing and reach up in front of
the northern boats, because everyone is reaching
fast.
The start and
exit from the Bay
Get a
comfortable start. It is senseless to risk a foul or
collision at the start of a 2000 mile race, so
consider starting 15 to 30 seconds late. The start is
generally scheduled for an ebb tide, so this
discussion will make that assumption. Tack shortly
after the start, and take long tacks across the center
of the bay in order to stay in the favorable current.
Pass under the bridge at mid-span.
After
clearing Seal Rocks the wind velocity will reduce and
the wind will begin to veer. As you free your sheets
you need to work out your overall race tactics; the
course that you select for the first night and the
next day will determine your tactics for the rest of
the race.
The three
portions of the Pacific Cup:
It is
helpful to think of the Pacific Cup in three
sections:
1. the windy
reach to the ridge;
2.
"slotcars" through the middle third; and
3. the run
for the last third..
The Pacific
High nearly always has a ridge extending from its
southeast corner. On the weather map this is visible
as a "U" shape in the isobars on the southeast corner
of the high. After leaving coastal waters, you will
have a windy reach for a couple of days, depending on
your yacht's speed, but when you get to the ridge, the
wind will lighten and veer very quickly. Within 6
hours after you initially set the spinnaker, the wind
will lift and you will be running on your downwind
polars in much lighter air. You just crossed the
ridge.
The most
critical decision of the Pacific Cup is where to cross
the ridge. The reason this is critical is, once you
get to the ridge and the wind comes back, you can not
get farther south. It never pays to sail lower than
your polars, and you can not jibe (onto the
dramatically unfavored port pole) without huge
penalty. That is why the middle third of the race is
called "slotcars."
As you left
the coast you made your decision where you wanted to
cross the ridge, you sailed there, and now you have to
live with it for four or five days. If you are too far
to the north, you will be slowly destroyed by the
yachts to the south of you, and there is nothing that
you can do about it; you cannot jibe (without huge
penalty), and you should not sail lower than your
polars. If you are substantially too far north, you
will experience torture. As the wind gets lighter,
your polars force you to sail higher and higher, until
you "spin out" up into the high. If you have to jibe
to avoid total calm, your angle on port pole will have
you heading due south, far behind your competitor's
transoms. The "slotcars" leg ends when the wind
eventually veers far enough so that both jibes are
symmetrical around the course to the finish, allowing
you to sail either jibe.
The final
third of the race is "the run." This is why we sail
Pacific Cups. The wind picks up as you approach the
Islands, and you get to practice your helmsmanship
surfing tradewind swells. Generally the right hand
side of the course is favored in the final third of
the race, because the wind slowly veers as you sail
west.
In the final
third of the race the wind speed is generally even
across the course. Oddly, the boats that get too far
north in the middle of the race, and stew about it for
3-4 days, often jibe onto port as soon as they can,
sailing to the south when there is no longer a
windspeed advantage. These boats then miss the right
shift in the last third of the race and lose even
more.
Instead, favor
starboard pole until you can nearly lay the Islands, and
then approach Oahu on port pole. Be sure to account for the
fact that the wind will continue to veer, and do not
overstand Kaneohe. One way to avoid overstanding is to plot
a waypoint that is 60-100 miles directly upwind of the
finish and jibe onto port pole when you can lay that
waypoint. The wind will continue to shift to the right, so
that when you actually cross the line that is upwind of the
finish you may find that you are substantially closer to
Kaneohe than your initial waypoint.
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Approaching the
Finish
Arrange
your final jibe or two so that you pass 10 miles due
upwind of the finish. Then sail half the remaining
distance on starboard pole, and then make your final 5
mile approach on port pole. As you approach the
finish, plot your track on the chart, and take GPS
fixes as well as periodic bearings with your hand
bearing compass. The finish buoy is hard to see. The
best technique is to plot your position and navigate
to the finish, rather than expect to see the buoy.
It's not even worth looking for the buoy until you
navigate to within about one half mile of it.
In the
daytime, take bearings on:
Makapuu
(the left edge of Oahu)
Mokapu
(the turtle's head)
the
giant ping pong balls near Pyramid Rock (labeled
"radomes" on chart)
Pyramid
Rock (white house with diagonal stripes on
conical rock)
At night,
take bearings on:
Molokai
light, range 28 miles, loom visible 60 miles
(flashing 10s)
Makapuu
light (occulting 10s)
Marine
AeroBeacon, sometimes obscured (alt green/white
or red/white)
Pyramid
Light (occulting 4s)
(if
you don't know what "occulting" means then
refresh your coastal piloting
skills)
Remember
that the reef is only 0.8 miles beyond the finish
line, so douse your spinnaker promptly. If for some
reason you have trouble dousing your spinnaker, jibe
onto starboard and sheet your mainsail hard. If you
can maintain a beam reach, even with the kite flogging
in the rigging, you will stay clear of the
reef.
Squalls
Typically,
you will get tradewind squalls for the last three or
four nights of the race. They only occur at night,
starting about midnight and continuing and
strengthening until dawn. If there is a moon, the
squalls are visible for miles because of their
incredible height. If there is no moon, you can often
detect squalls behind you by watching for the absence
of stars. If you have radar, squalls are easily
detectable. Each squall on a given night will behave
almost exactly like its predecessor, except it will be
a little stronger. So "go to school" on each squall in
order to sort out how to best take advantage of the
next one. If one squall provided more fun than you
really wanted, douse the kite and wing out a jib for
the next one. If a squall is approaching, and you get
rain before the wind, prepare for lots of wind. At
dawn the squalls vanish, but leave calm zones around
and particularly behind them. These calm zones are
worth taking great care to avoid.
The comments
below assume normal right shifting squalls.
Occasionally there will be a night of squalls with no
wind shifts in them, or even with left shifts. The
following characterizations are very typical, but the
best prediction of what you will experience in a
squall is the experience you had in the previous
squall the same night.
In contrast
to popular perception, squalls do not generally work
the way "catspaws" do. Catspaws have diverging wind in
front of them. Surprisingly, tradewind squalls often
have converging winds at their leading edge. The wind
converges because there is an updraft in front of the
squall. In addition, the average wind in the squall is
generally veered about 15 degrees or so to the right
of the prevailing surface wind, and the squall itself
moves about 15 degrees to the right of the path of the
surface wind. Behind squalls the wind is light,
particularly near dawn.
If you want
to race aggressively, watch for squalls and jibe to
get in front of them. As they overtake you, jibe to
port pole. Stay on port pole during the squall,
sailing as deep as you dare, and then jibe back to
starboard only when the squall has passed completely
over you and your wind speed and angle have returned
to the prevailing conditions. If you jibe back to
starboard pole too early, you run the risk of crossing
behind the squall and getting into the light air in
the wake of the squall. If you have the good fortune
to be sailing on a sled, you can sail fast enough to
stay in the accelerated wind in front of the squall
for hours. This requires jibing back and forth in
front of the squall, jibing about every 15 minutes.
Each jibe "back" towards the squall will be at a
horrible angle, because of the way that the wind "toes
in" in front of the squall, but jibe back anyway. The
additional wind velocity in front of the squall makes
up for the horrible angle. If you are racing
aggressively, you will jibe over 50 times in a Pacific
Cup, with most jibes taking place at night in
squalls.
Port pole is
more effective to avoid the calm behind a squall
because the squall itself is moving to the right of
the path of the surface wind, so port pole allows you
to diverge rapidly from the light air area behind the
squall. It is perilous to exit a squall on starboard
pole because of the risk of getting becalmed behind
the squall, particularly near dawn.
Weather
Information
The best
source of information about the future position and
strength of the high comes from the 500 mb progs via
weatherfax. Interpreting upper level charts is beyond
the scope of this article, but various colleges have
Meteorology courses. The next best sources of data are
the surface analysis and surface progs which are also
available via weatherfax. Satellite imagery via NOAA
APT satellites is fun, but not really essential for a
race in the tradewinds. Save this system for use in
middle and high latitudes where there are lows and
cold fronts to observe.
Author's
Disclaimers
All of the
above comments are relevant to typical Pacific Cups.
There are unusual races in which you have to break the
above rules to win.
Pay
attention to your boat's polars. If you are racing a
light displacement boat, it is worth sailing extra
miles to get extra wind, because no matter how hard it
blows, a light boat will sail still faster if you get
more wind. On the other hand, if you are racing a
heavy displacement boat, do not sail any extra miles
in order to get more wind than necessary to reach hull
speed. If you sail farther to get more wind, you will
have more fun, but your average speed will not
increase enough to pay for the extra
distance.
Watch for
tropical depressions. The inverted troughs that extend
north of a tropical depression can cause the tradewind
direction to shift from normal. This can make a huge
difference as you are picking your approach to the
Islands.
Finally
Pick your
strategy, and stick to it. Then whatever happens, make
up your story for the bar in Kaneohe, and stick to
it.
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